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Mushroom
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    36 Game Reviews

    8 w/ Responses

    Really neat game, just difficult enough, with great Out Run/Super Hang On sort of retro vibes.

    Slightly sad that I got the 13 seconds achievement but it did not award me the medal, and even clearing my data didn't fix it, which has dampened my completionist instincts somewhat - but not enough to not enjoy the game!

    -edit- Yay, someone fixed it! Thank you, mystery benefactor!

    Well, after spending more time than is probably medically advisable getting a high score, I have to say that this game is very true to life: The more time you spend sitting at a screen, typing, the more you realise the challenges that started you off aren't really what's motivating you any more, it's essentially turned into a mixture of spite and stubbornness...

    Me: I've been here almost 24 years, how hard could this be?
    Me playing this: Oh noooo

    TeamTrivial responds:

    Thanks for the great review!

    Amazing. What a delight to see all the trappings of Yorkshire life on Newgrounds, of all places!

    Chris responds:

    There will be plenty more where this came from :)

    This game was oddly compelling, and then I finished it and had to stare into space for a few minutes

    18 levels of the mole going down only to end up at the surface? This game makes no sense! ;)

    Great take on the single move platformer, really enjoyed it!

    Congratulations, this is the only game I've ever played where the Coriolis effect noticeably screws with my perception :P

    Just the right level of difficulty and very satisfying when you get into a rhythm.

    Omael responds:

    Thanks for playing

    A brilliant and innovative game, with two minor drawbacks:

    1) I didn't realise until level 28 that the stars were in fact collectables and not spinning death blocks to be avoided, and

    2) Having completed the game 100%, it refuses to give me the medals past level 33, in spite of completing levels 34 and 35 three times now. For a completionist this is cruel and unusual punishment!

    I really like this game, particularly the level design (which reminds me somewhat of the Marble Zone from Sonic 1, because I'm old) - the difficulty curve is just hard enough to keep it compelling and yet infuriating. I could have used some more common save points, but I can't criticise you for me being bad at the game ;)

    IceDrumGames responds:

    Thank you for the feedback! I wanted to make some challenge to the player this is why there is no checkpoint on the each level, but after release I think that this was the mistake

    So there you have it...

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